One rule: an arrow leaves the board only in the direction
it faces, and only when the path ahead is clear. Everything else follows from that.
The game
- 1,000 levels across five networks
- Every level proven solvable — a solver verified all of them, so
“this one is impossible” cannot happen
- Six mechanics that change the board: gates, switches, keys, ice, portals, rotators
- Daily Grid, Weekly Circuit and Endless — fresh boards for everyone, plus optional Game Center leaderboards and 40 achievements
- Ten languages; the whole campaign works offline
What this game will never do
- No ads. Not “fewer ads” — there is no advertising code in it at all.
- No energy, no lives, no waiting to play.
- No pay-to-win. Nothing purchasable changes a board: not the layout,
not the solution, not the time, not the number of attempts.
- No tracking, no analytics. Nothing about you leaves your device — apart from the scores you choose to share through Game Center.
These are not marketing lines: all four are rules
enforced in code and covered by tests.