
Weapon types, core systems and new deployment decisions in one visual language.
Earth Defense combines reflexes, area control and resource management on a single battlefield. Place weapons around the planet, manage your energy and reshape your defense as each wave grows more intense.
The site uses original promotional artwork inspired by the game rather than raw screenshots, keeping the presentation cleaner and more consistent as a product website.
Filling an empty slot does more than increase power. It changes firing angles and the area your defense can cover.
New weapons and redeployment consume energy. As the orbital ring fills up, expansion becomes more expensive.
Meteor pressure and attack density increase over time, while upgrade choices define the character of each run.
The workshop, redeployment and upgrade loop form the second half of the experience. A separate concept scene supports that part of the game.

Weapon types, core systems and new deployment decisions in one visual language.

A strong hero scene that communicates the game's main promise immediately.

A visual treatment for adding, storing and upgrading weapons without showing literal in-game UI.
The current game loop is built around storage, reinstallation, energy costs and upgrade decisions made during a run.
Open positions around the planet can be used for new weapons. Installation costs energy, and additional weapons become more expensive as the ring fills.
A weapon stored in inventory keeps its level, modules and evolution. It can later be installed into another empty slot.
Early purchases stay accessible. Stronger setups demand harder energy decisions as the run develops.
Time stops when an upgrade appears, allowing the player to read the options and make a strategic decision without losing the run.
When Reduce Motion is enabled in iOS, screen shake is disabled and intense full-screen flashes are softened.
Apple Game Center is used for player identity. Earth Defense does not require a separate account for core gameplay.
The game is free and complete to play. Optional cosmetic planets are sold through Apple In-App Purchase, Restore Purchases is built in, and no gameplay advantage is for sale. Features that are not available yet, such as iCloud sync, are not presented as active; the Game Center flow and privacy wording describe the current build.

All supporting pages use the same design system and are published under lumiweb.co.uk/games/en/ for the English version.
Data practices, Game Center, retention/deletion and contact information.
Support URLSupportSupport email, publisher details and frequently asked questions.
PlatformGame CenterAuthentication, player identifiers and platform data boundaries.
LicenseTermsApple Standard EULA and application licensing information.