iPhone · Arcade Defense

Build your orbit.Defend Earth.

Earth Defense combines reflexes, area control and resource management on a single battlefield. Place weapons around the planet, manage your energy and reshape your defense as each wave grows more intense.

Status App Store preparation Platform iPhone / iOS Identity Game Center
Concept art of an orbital defense ring protecting Earth from a space attack
Original concept artwork No embedded text Built around the game atmosphere

One run. One planet. Constantly rising pressure.

The site uses original promotional artwork inspired by the game rather than raw screenshots, keeping the presentation cleaner and more consistent as a product website.

Sci-fi orbital defense scene protecting Earth with energy weapons
Orbital defenseCore visual for the game's atmosphere
A / ORBIT

Weapon placement matters.

Filling an empty slot does more than increase power. It changes firing angles and the area your defense can cover.

B / ENERGY

Every decision has a cost.

New weapons and redeployment consume energy. As the orbital ring fills up, expansion becomes more expensive.

C / TEMPO

The longer the run, the smaller the margin for error.

Meteor pressure and attack density increase over time, while upgrade choices define the character of each run.

The artwork used on this website is newly generated promotional art inspired by the game. It does not reuse the uploaded gameplay screenshots directly.

Defending the planet is not only action. It is systems management.

The workshop, redeployment and upgrade loop form the second half of the experience. A separate concept scene supports that part of the game.

Futuristic defense workshop with a holographic Earth
WorkshopUpgrade center

Weapon types, core systems and new deployment decisions in one visual language.

Orbital defense ring around Earth
AtmosphereOrbital combat

A strong hero scene that communicates the game's main promise immediately.

Holographic arsenal and defense modules
SystemModular defense

A visual treatment for adding, storing and upgrading weapons without showing literal in-game UI.

Reflexes alone will not extend the run.

The current game loop is built around storage, reinstallation, energy costs and upgrade decisions made during a run.

SYSTEM / SLOT

An empty slot is a new decision.

Open positions around the planet can be used for new weapons. Installation costs energy, and additional weapons become more expensive as the ring fills.

SYSTEM / STORAGE

Removed weapons are not lost.

A weapon stored in inventory keeps its level, modules and evolution. It can later be installed into another empty slot.

SYSTEM / ENERGY

The economy protects the early game.

Early purchases stay accessible. Stronger setups demand harder energy decisions as the run develops.

SYSTEM / UPGRADE

Upgrade choices pause the action.

Time stops when an upgrade appears, allowing the player to read the options and make a strategic decision without losing the run.

SYSTEM / ACCESSIBILITY

Reduce Motion is supported.

When Reduce Motion is enabled in iOS, screen shake is disabled and intense full-screen flashes are softened.

SYSTEM / ACCOUNT

No separate account required.

Apple Game Center is used for player identity. Earth Defense does not require a separate account for core gameplay.

No promises for features that are not in the app.

The game is free and complete to play. Optional cosmetic planets are sold through Apple In-App Purchase, Restore Purchases is built in, and no gameplay advantage is for sale. Features that are not available yet, such as iCloud sync, are not presented as active; the Game Center flow and privacy wording describe the current build.

Game CenterOptional sign-in
TrackingNo third-party tracking
PrivacyDedicated privacy page
SupportReal support contact
PurchasesPaid through Apple, restore built in
Modular space-defense workshop around a holographic Earth